Revenue Share Model

Zero to One product that offers customers an alternative virtual economy solution that better fits business needs

Year
2023

Company
Tilia

Role

Co-Lead Product Manager

Stakeholders

Compliance, Finance, General Counsel, Engineering

Background

Per-user variable costs, including KYC, continued to be too high for Tilia to generate revenue. Further, Tilia was having difficulty with adoption and new customers were not realizing their anticipated impact of monetization.

Skills Employed

Competitive Research, Product Definition & Requirements Gathering, Flow Charting, Money Movement, QA, Feature Flagging

Problem Definition

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Tilia’s flagship “Stored Value” product is a highly regulated virtual economy solution that greatly benefits end users, by backing all earnings with real USD. This means that:

  • Users must register as merchants (complete KYC) with Tilia in order to earn stored value in their digital wallet

  • For some publishers, unit economics were not favorable for Tilia. Specifically, KYC costs were greater than Tilia’s earnings from fees on cashouts

  • All money in the virtual economy must be stored and held in a bank account, until cashed out

  • Game publishers don’t have access to funds in the economy, except for any items sold directly to users or through any fees assessed, delaying and minimizing anticipated monetization

  • Users must be aware they are interfacing with Tilia (i.e. white labeling not allowed)

Ideation

With my boss, the Director of Product, I co-led ideation discussions with the stakeholders to identify areas of opportunity. We agreed the solution must include:

  • Helping businesses realize earnings from monetization efforts

  • Reducing % of users completing KYC

  • Using infrastructure that existed

In order to land on a path forward, we wanted to conduct some competitive research on the big players in the industry, design and present a technical solution, and then get sign off from General Counsel.

Competitive Research

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We identified Roblox and Fortnite as games which had succeeded in offering earnings potential to both the business and in-game “creators”. In digging into their public documentation, we identified portions of their models that could resolve some of the problems with our own model. Some key learnings were:

  • These platforms kept track of earnings performance for each seller or “creator”

  • A portion of total business revenue was appropriated for creators

  • Creators received regular disbursements that corresponded to their performance during that period

Tech Design

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With these learnings, it was time to revisit our own solution, minimize changes required to provide a new offering, and to subsequently get General Counsel sign off. Some key trademarks of this solution included:

  • The game publisher would always act as the merchant in all virtual transactions

  • Virtual earnings would continue to be ledgered for each user

  • All cashouts would be sourced from a publisher-funded digital wallet

  • KYC would only be required in “risk-based” cases. Similar information would still be collected for tax purposes

  • Creators would appear to be interacting directly with the game publisher, instead of Tilia

Results

This feature was rolled our with an existing customer and both parties quickly saw the impact:

  • Most users no longer needed to complete KYC, reducing friction

  • KYC volume dropped by 98%. Only 2% of users required “risk-based” KYC

  • Tilia’s unit economics instantly became profitable

  • Tilia’s liability was greatly reduced, as USD backing was no longer required

  • The game publisher received revenue from all in-game purchases instantaneously

  • Publishers had control of the budget allocated for creator earnings